One player calls out a compound consisting of two words.
As described in David Parlett's version of the game, it doesn’t matter if the
words are written separately, together or in hyphenaiton, so long as they go together with a distinctive meaning.
Then each player comes up with another compound whose first word is the second of the previous one. In a single round a compund can be said only once.
In a non-competitive version, any player who can think of a suitable compund says it out. The aim is then to continue collectively as long as possible.
If to be played competetively, game proceeds round the players in turn. Any player who cannot think of a compund simply says ‘pass’. If any other player in turn can find a suitable compound,
the player(s) who passes before him/her are out of the game. If all palyers pass, then the player who had called the last blocking compound has to find a follow-on – otherwise the blocker is out.
A new round begins with a new compound, with the players remaining.
The last player standing is the winner.
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