With this short video Observatoire des Inégalités draws attention to discrimination and social inequalities in social life, some of which are almost invisible to many people. The devious manipulation of rules, however, is still too obvious to players who still retain their sense of fair play. It is quite interesting though, that the kids keep playing no matter how unfair the rules get, or for that matter, how inherently wrong is it to play for monopolization.
Life is like a game – fair enough. But it is highly questionable whether it is a game as such. As the saying goes, “wrong life cannot be lived rightly”. Then the question is, dear ludophiles, can a wrong game be played rightly?
Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements to improve user engagement, organizational productivity, employee recruitment and evaluation, usefulness of systems, traffic violations, voter apathy, and more. [Wikipedia]
The video is about the curious ‘game’ called Sesame Credit, which is claimed to be employed by the the Chinese state to score people how ‘good citizens’ they are. The story is not (yet) completely real though. Because Sesame Credit apparently is not a state-made game for the citizens but one developed by a financial corporation to score its clients. There is still some difference between the two. It may, however, not be a major difference as such and even worse, it can disappear sooner than we suppose.
Let us be aware: games are part of our commons. Unless we want to wake up to a world of dystopian games where we have no say, it is upon us to claim games and play – for the sake of playing.
CHINA. Heilongjiang. 1989.
Mental Hospital Heilongjiang. Sufferers are playing poker. The loser must accept the penalty of having a pillow placed atop his head.
Some possibilities concerning acting and talking are already missing and some others are sometimes missed greatly. They are dismissed by rules and regulations, prohibitions and silences. They are wrapped up with fear, oblivion, contempt and the saintly -- to give birth to stony taboos. A good game is capable of touching these stones, if not making them crack. It, at least, checks them out, pokes them. In this way, it evokes diverse affects for the player. A bitter smile, for instance.
Now we invite you to join a game of taboo, customized to those in Turkey by Aylin Kuryel and Emrah Irzık, with a special deck of cards which keeps getting even thicker with the passing years. Ladies and Gentlemen, please welcome the best film made on this game in the history of cinema from Turkey: Taboo.
FC Heidenheim players show what real dedication and team spirit can do when it comes to turn petit play into a great one.
"Thousands of children in the Gaza Strip sought to break the world record for kite flying in a rare moment of respite from the war-battered enclave's daily life" says Telegraph where you can find the photo gallery for the event.
And below is an excerpt from the documentary Flying Paper which tells the story of Palestinian children in Gaza engaged in the fascinating culture of kite making and flying.
A stop-motion short film by Erik Olin Wright dated 1968.
No matter their cultural background, no matter their economic situation, kids will always find imaginative ways to have fun. Their wild imaginations and magical childhood moments, when captured on camera by talented photographers, can make for truly wonderful photos. These 33 images we collected will prove that childhood can be wonderful no matter where you go.
Many in the Western world fear that technology is making today’s children lose touch with nature and with their own creativity, and while there are arguments to be made for the intellectual stimulation that apps and programs for children can bring, there’s also something to be said for simply playing with a stick in the mud or chasing dandelion seeds though an open meadow.
For better or worse, the children in these photos seem entirely content making their own fun. For us adults, it’s important not to let our world-weary and jaded experience stifle our childish hopefulness and imagination!
See more at trueactivist.com
Puzzle designer Scott Kim talks about what puzzles are, the ways to design them. He also presents some of his past and current works. I'd say the very first one he designed looks much better than what he's doing today though. See and decide for yourself!
The story of the Scrabbler who lives for the triple triple.